Pikmin 2

Today I beat Pikmin 2. It took a long time.

The last boss is made of junk; 4 weapons that each correspond to a certain type resistant Pikmin.

weapon resistant Pikmin color range ease of avoision length of Pikmin death
electricity yellow play area+ very low! instant!
water bombs blue entire map ! moderate seconds
toxic gas white entire play area low seconds
flamethrower red part of play area moderate seconds

So, that’s the order I recommend taking them down. The reasons?

  1. First take the electricity thing off. The attack has no “cure” and will kill everyone instantaneously. It has the second largest range as well. Pull the component off the field so it doesn’t distract from the battle- by this I mean: when you throw Pikmin at the enemy and miss, they may gather around the component and try to lift it, making themselves sitting ducks. We can’t have that.
  2. Next take the water spigot. The reason is this thing can hit anywhere on the map, and with it still active, nothing is safe. If you can, pull the component off the field so it doesn’t distract from the battle. Note with these remaining “curable” attacks, the leading cause of Pikmin death is when the commander is downed while the Pikmin are suffering, so the commander cannot save them. Thus the water attack is probably the least deadly in this regard, but its range disables other strategies, so we are taking it off first.
  3. Now that the spigot is gone, you can stow vulnerable Pikmin (the yellow and blue) elsewhere. Split up the squad; let one of your commanders take them to a corner of the map.
  4. Next take the gas dispenser. It is unlikely you brought enough white to take down the gas dispenser by themselves, so your leaner squad composed solely of reds will have to be on their toes. After it is gone, remove all remaining non reds to your “hide in the corner” squad. The reds, assuming there are 30 or more of them, can carry the junk on the field off in peace, since they are invulnerable to the sole remaining attack (the flamethrower).
  5. Now take the flamethrower using your reds only. Remove the piece from the field if you like.
  6. When the piece is gone, bring back the “hide in the corner” squad and finish this thing off! Yay!

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